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Babau

Also known as: Horned Demon, Bone Demon

Skeletal demons covered in leathery black skin with oversized hands, feet and head

demon extraplanar chaotic

OSRIC

OSRIC

Armor Class-3
Hit Dice7+14
Number Encountered1d3 or 1d6 (in the Abyss)
Attacks2 claws/1 bite or 1 weapon
Damage1d4+1/1d4+1/2d4 or by weapon +7
Move150-ft
AlignmentChaotic evil
IntelligenceVery
XP8/2,000+ 12/hp
SizeMan-sized (7-ft)
FrequencyUncommon
Lair20%

Babau are also known by demonologists as horned demons or bone demons. They are around 7-ft tall and look like skeletons covered in a leathery black skin. The babau’s feet, taloned hands and head are grossly oversized, nearly the same as a hill giant’s. From the base of its skull protrudes a hooked horn.

These demons are known for their cunning intelligence and strength (19). In combat, they prefer to use any sort of weaponry if it is to their advantage. In the heat of battle, they secrete a slimy rust coloured ichor that halves damage from melee weapons, as blows slide off their bodies. Their typical mode of attack involves leaping from above onto unwary victims

Babau are despised by class A, B and C demons. Class D demons especially hate bands of babau, and hunt them for food.

Special Abilities

Weapon Immunity: Immune to normal melee and missile weapons. Iron weapons inflict an additional +2 damage as it burns their hide. Magical weapons are also effective, but do not impart this +2 bonus.
Protective Ichor: In the heat of battle, they secrete a slimy rust coloured ichor that halves damage from melee weapons, as blows slide off their bodies.
Strength: Strength (19).
Darkness: Cause darkness at will (5-ft radius).
Thief Abilities: Abilities equal to a 9th level thief.
Spell-like Abilities: The following abilities can be used at will one at a time as a 14th level spell caster: fear (touch only, otherwise as the 4th level magic user spell), levitate (as the 2nd level magic user spell), fly (as the 3rd level magic user spell), dispel magic (as the 3rd level magic user spell), polymorph self (as the 4th level magic user spell), heat metal (as the 2nd level druid spell), or gate (as the 9th level magic user spell) in another babau (25% chance of success).
Ray of Enfeeblement Gaze: Anyone up to 20-ft away gazing into the eyes of a babau must save vs spells (unlisted categories) or suffer the effects of a ray of enfeeblement (as the 2nd level magic user spell).
Treasure: If encountered in their lair, babau will have amassed a hoard made up of 1d12×1000 cp (20%), 1d6×1000 sp (30%), 1d4×1000 ep (10%), 1d6 gems (25%) and 1d3 jewellery (20%). In addition, they may (10%) have 1d2 magical items.