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Axolotl, Giant

A paedomorphic salamander that matures without undergoing metamorphosis into the terrestrial adult form

Basic Fantasy Field Guide Omnibus

Field Guide

Armor Class18 (m)
Hit Dice10* (+9)
Number Appearing1d6, Wild 2d6, Lair 2d6
Attacks1 bite or gaze
Damage1d8 bite, or Mind Swap
Movement40' Swim 60'
Save AsFighter: 10
Morale10
XP1,390
Treasure TypeM

The giant axolotl is a paedomorphic salamander, one that matures without undergoing metamorphosis into the terrestrial adult form; adults remain fully aquatic with obvious external gills, also known as the giant walking fish, they are large, 10 foot or longer amphibians much like regular axolotls only larger.

Usually found in or near shallow rivers, ponds, or lakes, their amphibian nature allows them to roam the banks of their watery homes in search of food. While their skin is soft, it is also surprisingly thick, and due to its magical nature giant axolotl can only be harmed by magical weapons. Giant axolotl have the ability to regenerate, though it takes them months to regrow lost body parts.

Special Abilities

Magical Nature: Can only be harmed by magical weapons.
Regeneration: Have the ability to regenerate, though it takes them months to regrow lost body parts.
Mind Swap: Any intelligent creature that meets the gaze of a giant axolotl will swap minds with the creature, unless they make a save vs. Spells. The mind swap lasts a day, but the giant axolotl can terminate the mind swap at any time. If either the giant axolotl’s body or its victim’s body are slain during this time, the surviving mind remains permanently trapped in its new body. However, after approximately a week or so the victim trapped in the axolotl’s body will gain the ability to use its mind swap ability.