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Anuran

Less advanced frog-man tribes without weapons or armour

frog-folk humanoid aquatic chaotic

OSRIC

OSRIC

Armor Class6
Hit Dice1
Number Encountered10d10
Attacks3
Damage1d2/1d2/1d4+1
Move30-ft hopping / 150-ft swimming
AlignmentChaotic evil
IntelligenceLow
XP1/15+1/hp
SizeSmall to Man-sized
FrequencyRare
Lair20%

Anurans represent the less advanced frog-man tribes, and typically do not possess weapons or armour. Anurans can have shamans (maximum of 3rd level) or witch doctors (maximum of 3rd/2nd level). They otherwise count as batrachians.

There is a 25% chance that batrachians will have 2d4 giant frogs (75%) or poisonous giant frogs (25%) in their lair. Batrachians with poisonous giant frogs available may (50% chance) have anointed their spears or harpoons with poison.

Rumours persist of batrachian ghouls, which may be under the shaman or witch doctor’s command.

Treasure: 2d6 gp per individual, plus if encountered in their lair, a 20% chance of 1d3 pieces of jewellery and a 10% chance of 1d3 magic items.

Special Abilities

Hop: A hop counts as a charge, with an additional +1 ’to hit’ bonus. A batrachian making a hop attack with a spear or harpoon will inflict double damage. If not armed with a long weapon like a spear or harpoon, a batrachian will always lose initiative due to its clumsy movements on land.
Camouflage: Batrachians are well-camouflaged and can remain motionless for long periods. They are also cold-blooded and hence hard to see with infravision. As a result they surprise opponents 50% of the time, or 80% of the time if hopping.

Variants

Female (in lair (75% of number of males))

Females for both batrachians and anurans have the same stats. They are not normally combatant unless the efts (q.v.) or a temple, religious monument, or idol are threatened.

Hit Dice1d6 hp
Damage1d2/1d2/1d4
IntelligenceLow to average
XP1/10+1/hp
Lair80%
Eft (Tadpole) (in lair (200% of number of females))

Efts are tadpoles. They are confined to water, and will always dwell in a large, central pool.

Armor Class8
Hit Dice1d2 hp
Attacks1
Damage1d2
Move30-ft hopping / 150-ft swimming
AlignmentNeutral
IntelligenceAnimal
XP1/1
SizeSmall
Lair100%