Antelope
Common sorts of wild herd animals, including deer, aurochs, elk, moose, and bison
Basic Fantasy Role-Playing Game
| Armor Class | 13 |
|---|---|
| Hit Dice | 1 to 4 |
| Number Appearing | Wild 3d10 |
| Attacks | 1 butt |
| Damage | 1d4 or 1d6 or 1d8 |
| Movement | 80' (10') |
| Save As | Fighter: 1 to 4 (as Hit Dice) |
| Morale | 5 (7) |
| XP | 25 - 240 |
| Treasure Type | None |
The statistics above represent common sorts of wild herd animals, including deer (1 hit die), aurochs (2 hit dice), elk or moose (3 hit dice) and bison (4 hit dice). Such creatures are often skittish and likely to flee if provoked, but males are more aggressive in the presence of females (the parenthesized morale applies in this case).
Generally, 1 hit die herd animals inflict 1d4 points of damage on a hit, 2 and 3 hit die animals inflict 1d6, and 4 hit die animals inflict 1d8. The GM should feel free to vary from these figures as he or she sees fit; there are many types of herd animals in the world, and some are better armed than others.