Amarok
Also known as: Wolfen
Lupine humanoid that forms packs and hunts wilderness areas
Basic Fantasy Field Guide Omnibus
| Armor Class | 15 (13) |
|---|---|
| Hit Dice | 2 |
| Number Appearing | 1d6, Wild 3d6, Lair 3d6 |
| Attacks | 2 claws or 1 weapon or 1 bite |
| Damage | 2d4 claw, by weapon +1, 1d6 bite |
| Movement | 30' Unarmored 40' |
| Save As | Fighter: 2 |
| Morale | 8 |
| XP | 75 |
| Treasure Type | Q, S each; D, K in lair |
The Amarok is a lupine humanoid that forms packs and hunts wide ranges of wilderness areas. It speaks its own language of barks, growls, yaps, and howls. An amarok’s attitude mirrors that of wolves and is often rather aggressive towards other races. An amarok is substantially larger than a human, reaching a height of 7 to 8 feet when fully upright and a weight of about 300 pounds. It can have a wide variety of coat colors and patterns consisting of brown, black, gray, and white tones. Amaroki are often called “wolfen” by other races.
The amarok is an active predator, operating equally in day or night but generally preferring night. It hunts effectively in packs, flanking and surrounding prey.
Special Abilities
Variants
One out of every six amarok will be a hardened warrior. An amarok gains a +1 bonus to its morale if it’s led by such a warrior.
| Hit Dice | 4 |
|---|---|
| Damage | 2d4 claw, by weapon +2, 1d6 bite |
| XP | 240 |
In the lair, an amarok never fails a morale check as long as the pack leader is alive.
| Hit Dice | 6 |
|---|---|
| Damage | 2d4 claw, by weapon +3, 1d6 bite |
| XP | 500 |
A shaman is equivalent to a hardened warrior statistically, but with Clerical abilities of level 1d4+1.
Same stats as Hardened Warrior
A witch or warlock is equivalent to a regular amarok, but with Magic-User abilities of level 1d4.
Same stats as Amarok