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Allip

Spectral undead form left behind by a suicide, still afflicted by madness

Basic Fantasy Field Guide Omnibus

Field Guide

Armor Class15
Hit Dice6**
Number Appearing1d4, Lair 1d6
Attacks1 touch + insane babbling
Damageenergy drain (1 level)
MovementFly 30'
Save AsFighter: 6
Morale12
XP610
Treasure TypeNone
An Allip is the spectral undead form left behind by a suicide, still afflicted by the madness that afflicted it in life. An allip is not entirely mindless, but it is quite insane.

Special Abilities

Insane babbling: Causes all creatures within 60 feet to save vs. Paralysis or stop and stare blankly, unable to move, attack, or defend for one round. Anyone who saves successfully will be unaffected by the allip’s babble for 24 hours.
Energy drain touch: Touch does no direct physical damage, but instead drains one energy level; further, the allip regenerates 1d6 hit points for each level drained.
Undead immunities: As with all undead, an allip can be Turned by a Cleric (as a mummy), and is immune to sleep, charm or hold spells.
Mind-reading hazard: Anyone using mind-reading magic against one will suffer energy drain just as if touched.
Fearless: An allip is insanely fearless and always fights until destroyed.